Plugin roundtable with awesome local Unity plugin/tool devs

Apr 28th, 2014 by Matthew Burns

Come join the Seattle Unity User Group for an evening of tool developers!

Creating and distributing your own games isn’t the only way to turn a profit with the Unity engine. As the number of Unity developers continues to rise, so does the need for a broader variety of tools and plugins in the Asset Store. During the keynote at Unite 2013, David Helgason revealed that the top plugin sellers are grossing nearly $90,000 a month, underscoring the demand for high quality tools and plugins.

The topic of writing your own tools and plugins for commercial release gives rise to many questions such as

• What’s the process behind creating a custom tool?
• What are some common pitfalls to avoid?
• How many units can you realistically expect to sell?
• What’s a good pricing model for your particular plugin?
• How much work goes into maintaining your tool post-release, whether in the form of upgrades or providing customer support?

We’ve invited three local plugin developers to participate in a roundtable to discuss their development experiences and answer these and whatever other questions you might have.

RSVP Here!