SUUG: Substance in Unity and Physically Based Rendering
May 13th, 2014 by Matthew Burns
Seattle Unity Users Group present: Substance in Unity and Physically Based Rendering
Allegorithmic’s Substance suite is a powerful tool for creating and editing procedural materials – if that weren’t reason enough, Unity natively supports substance materials, with many free and paid substance assets already existing on the Asset Store.
This month, some of the Allegorithmic developers — Alexandre Bagard, Alexis Khouri and Jeremie Noguer — are in town and will be presenting an overview of the native integration of Substance in Unity as well as an introduction to Physically Based Rendering– a hot topic and upcoming feature in Unity 5.0.