Seattle Indies Game Jam Mentors
Tagged: game jams
We are humbled and excited to present our esteemed panel of judges and mentors for the 2018 Seattle Indies Game Jam.
Timothy Stanton-Davis – Timothy Staton-Davis is a Technical Game Designer that has spent the past 4 years creating
experimental games, developing meaningful games, and working on various AAA franchises such as
Shadow of War and the upcoming Halo: Infinite with 343 Industries. He is a graduate of Carnegie
Mellon University’s Entertainment Technology Center where he first began experimenting with game
design and new technologies like VR. With a background in Computer Science, he has experience in
scripting gameplay, combat design, systems design, and production. His passion in games is focused
around emotional game experiences that prompt players to think about their own lives, experimental
game design, creating worlds/narratives that reflect culture, and assisting people of underrepresented
ethnic groups to be increasingly involved in the game development process.
Rabecca Rocha – Rabecca is a Latina in Gaming, Residing in Greenwood she’s a Test Analyst by day at Google and by night a 3D Freelance artist who has worked with High Fidelity VR, Oculus and has designed for GeekGirlCon. Outside of 3D Environment art space you can see her at a Gala supporting Latino Community Fund and Latinos in tech or on production with Cheer Seattle raising funds for LGBTQIA community and people with HIV/Cancer.
Brooke Branch – Brooke Branch is a Producer/Release Manager who has worked in both creative and production-focused roles, on games ranging from MMOs to CCGs. She’s been kicking around the games industry for ten years, though she moonlights in robotics on occasion… which has significantly increased her effectiveness when defending the perimeter in inter-departmental NERF battles.Brooke has jumped into the dev-side fray with teams at Nintendo, Wizards of the Coast, 343 Industries, and Wargaming; her primary mission these days is to clear the path between game design teams and the audiences eagerly awaiting their next adventure.
Brooke is about to begin her own next adventure in colder climes as Release Manager for Avalanche Studios in Sweden. When she’s not comparing arctic survival gear or building new minions with a soldering iron: there’s a pretty good chance she’s advocating for increased diversity, inclusiveness, and empowerment within the landscape of AAA game development.