SUUG: Substance in Unity and Physically Based Rendering

Seattle Unity Users Group present:  Substance in Unity and Physically Based Rendering Allegorithmic’s Substance suite is a powerful tool for creating and editing procedural materials - if that weren’t reason enough, Unity natively supports subs...

By Matthew Burns

Plugin roundtable with awesome local Unity plugin/tool devs

Come join the Seattle Unity User Group for an evening of tool developers! Creating and distributing your own games isn’t the only way to turn a profit with the Unity engine. As the number of Unity developers continues to rise, so does the need for a broader variety of tools and plugins in the Asset Store. During the keynote at Unite 2013, David Helgason revealed that the top plugin sellers are grossing nearly $90,000 a month, underscoring the demand for high quality tools and plugins. The topic of writing your ow...

By Matthew Burns

Post-GDC Unity Overview… Did someone say Unity 5?!

TIME: Monday, March 31, 2014 7pm Location: REACTOR (Washington Interactive Network) 2820 Elliott Avenue , Seattle, WA RSVP: http://www.meetup.com/Seattle-Unity3D/events/163067872/ Unity 5! Well now we can talk about what Carl will be talking ...

By Matthew Burns

IGDA Seattle East and West side Town Halls

IGDA Seattle presents two town hall events:  starting at Amazon’s Van Vorst room on March 4th, then moving to the Eastside to the Wilde Rover on the 12th, the IGDA Board wants to hear from YOU!  How can this chapter better serve our vibrant population?  Interested in joining the board or want to volunteer your time, talent and services?  Come out to either event and share your views.   As our community continues to grow it’s critical that we build this group into a tool that serve...

By Matthew Burns

IGDA Seattle presents: castAR @ Amazon

IGDA Seattle presents:  castAR: The Most Versatile AR & VR System Thursday, February 20, 2014 from 6:30 PM to 9:30 PM RSVP NOW! Amazon facility access is limited – advance registration required to ensure entry!   castAR is a projected augmented reality system that displays holographic-like 3D projections that the user can interact with. castAR’s projected augmented reality system is comprised of two main components: a pair of glasses and a surface. The frames of the glasses contain two micr...

By Matthew Burns

IGDA Seattle & Apportable iOS Developer Reception

Tuesday, January 28th, 6:30-9:30pm IGDA Seattle’s next event will be a reception sponsored by Apportable. “Objective-C for Android” – Apportable’s cross-compiler allows developers to write native Objective-C/C++ and release on the same codebase for both iOS and Android. With the Apportable SDK, devs can reduce time to market, leverage existing iOS developers, and iterate quickly and simultaneously for both platforms. Please RSVP here: Location: Acquabar – 305 Bell Street

By Matthew Burns