Music for Games – How Do You Do the Voodoo That You Do?

Local Seattle composer Jason Rohona recently gave an excellent talk on how to bridge the gap between game developers and composers! It was especially relevant and a great resource for indies looking to hire or contract a composer for their games, ...

By Constance Chen

Building a Lean Studio With an Indie Focus

Our friends over at IGDA Seattle recently hosted a wonderful talk by Sarah Smith on managing a lean indie studio! It's definitely a must-hear for those either looking to get into project management or who have project management thrust upon them. ...

By Constance Chen

Congratulations to our indies at IndieCade!

A few of our friendly neighborhood Seattle Indies were featured in IndieCade Festival 2016 this year. Shout out to everyone who made it out, and especially to Jenn Sandercock for receiving IndieCade's Interaction Award for The Order of the Oven Mi...

By Constance Chen

Crypt of the Necrodancer – Game Club Recap

This month, the Game Club played the unique rhythm based rogue-like Crypt of the Necrodancer.  In the interest of full disclosure, it was difficult for me personally to stay completely objective on this game. Having worked on a similar game called...

By Tim Cullings

Seattle Indies Expo 2016 – Exhibitor applications are open!

Can you believe a year has flown by already? We're incredibly excited to announce that SIX 2016 is open for business! Have a game? We'd love to see it! But before you begin, we have some new info this year on our requirements and process! SIX 201...

By Constance Chen

Game Club Recap – Sunless Sea

January's Game Club took us on a trip into the terrifying depths of the Zee in Sunless Sea.  Sunless Sea is a game of discovery, terror and death (namely yours), where you command a steam ship in the Victorian Gothic setting of Fallen London.  Sun...

By Tim Cullings
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